程式設計工藝大師
{
public partial class Form1 : Form
{
int c1 = 0, d1 = 0,c2=0,d2=0,c3=0,d3=0;
int rndmoney1 = 100;
int rndmoney2 = 100;
int rndmoney3 = 100;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
c1 = c1 + 1;
d1 = c1 % 10;
if (c1 >= rndmoney1) timer1.Enabled = false;
{
if (d1 == 0)
{
// button1.BackColor = System.Drawing.Color.Green;
}
else
{
//button1.BackColor = System.Drawing.Color.White;
}
if (d1 == 1)
{
//button2.BackColor = System.Drawing.Color.Yellow;
}
else
{
//button2.BackColor = System.Drawing.Color.White;
}
if (d1 == 2)
{
// button3.BackColor = System.Drawing.Color.Red;
}
else
{
// button3.BackColor = System.Drawing.Color.White;
}
button1.Text = d1.ToString();
//button2.Text = d.ToString();
//button3.Text = d.ToString();
}
button1.Text = d1.ToString();
}
private void button4_Click(object sender, EventArgs e)
{
c1 = 0; c2 = 0; c3 = 0;
timer1.Enabled = true;
timer2.Enabled = true;
timer3.Enabled = true;
Random rnd = new Random();
rndmoney1 = rnd.Next(1, 101);
rndmoney2 = rnd.Next(1, 101);
rndmoney3= rnd.Next(1, 101);
button4.Text = rndmoney1.ToString() + rndmoney2.ToString() + rndmoney3.ToString();
}
private void timer2_Tick(object sender, EventArgs e)
{
c2 = c2 + 1;
d2 = c2 % 10;
if (c2 >= rndmoney2) timer2.Enabled = false;
button2.Text = d2.ToString();
}
private void timer3_Tick(object sender, EventArgs e)
{
c3 = c3 + 1;
d3 = c3 % 10;
if (c3 >= rndmoney3) timer3.Enabled = false;
button3.Text = d3.ToString();
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
private void timer4_Tick(object sender, EventArgs e)
{
button4.Text = "start";
if (d1 == d2 && d2 == d3)
{
button5.Text = "win";
}
else
{
button5.Text = "flaut";
}
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